Monday, September 16, 2024

Special Rooms: Alchemic Laboratories

An entry in an ongoing project to generate "special" rooms

Similar to Magical Item Creation Facilities, Alchemic Laboratories provide both facilities and material for the production of potions. It is assumed that whatever items and installations constitute the facilities are difficult to move while the material is easier to transport.

Section 17A: Quantity of Available Resources

d8 Value of available facilities
1-4 1d6 x 100GP
5-7 1d4 x 500GP
8 1d4 x 1000GP
d8 Quantity of available material
1-4 Sufficient material for 1d6 potions
5-7 Sufficient material for 1d10 potions
8 Sufficient material for 2d10 potions

Section 17B: Age/quality of facilities and material

2d6 Age/quality of facilities and material
2 Ancient/destroyed: either the lab is truly ancient or some force has intentionally destroyed it or both. The facilities are worth 10% of their rolled value, there is a 90% chance per potion’s worth of material that the material is not fit to purpose.
3-6 Aged/ruined: the lab is very old and sufficiently out of date that it’s technologies are unfamiliar, or some natural damage (e.g. leaking water) has ruined a substantial portion of the lab. The facilities are worth 50% of their rolled value, there is a 50% chance per potion’s worth of material that the material is not fit to purpose.
7-11 Abandoned: the lab has been recently abandoned and left to decay. The facilities are worth 80% of their rolled value, there is a 20% chance per potion’s worth of material that the material is not fit to purpose
12 Pristine/in use: the lab is still in use or has been supernaturally preserved. The facilities are worth 100% of their rolled value, and all material is usable

Section 17C: Area of alchemic research

Labs may be used not only for the creation of known potions but for the discovery of novel potions. Such labs are likely to have texts or notes relevant to this research.

d6 Area of alchemic research
1 Perception, as in potions of clairvoyance or esp
2 Detection, as in potions of treasure finding
3 Control, as in potions of control animal or control undead
4 Transformation, as in potions of diminution or gaseous form
5 Healing, as in potions of healing or those used for curing diseases
6 Poison, as in potions of poison or any other sorts of poisons

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