An entry in an ongoing project to generate "special" rooms
Similar to Magical Item Creation Facilities, Alchemic Laboratories
provide both facilities and material for the production of potions. It
is assumed that whatever items and installations constitute the
facilities are difficult to move while the material is easier to
transport.
Section 17A: Quantity of Available Resources
d8 |
Value of available facilities |
1-4 |
1d6 x 100GP |
5-7 |
1d4 x 500GP |
8 |
1d4 x 1000GP |
d8 |
Quantity of available material |
1-4 |
Sufficient material for 1d6 potions |
5-7 |
Sufficient material for 1d10 potions |
8 |
Sufficient material for 2d10 potions |
Section 17B:
Age/quality of facilities and material
2d6 |
Age/quality of facilities and material |
2 |
Ancient/destroyed: either the lab is truly ancient or some force has
intentionally destroyed it or both. The facilities are worth 10% of
their rolled value, there is a 90% chance per potion’s worth of material
that the material is not fit to purpose. |
3-6 |
Aged/ruined: the lab is very old and sufficiently out of date that
it’s technologies are unfamiliar, or some natural damage (e.g. leaking
water) has ruined a substantial portion of the lab. The facilities are
worth 50% of their rolled value, there is a 50% chance per potion’s
worth of material that the material is not fit to purpose. |
7-11 |
Abandoned: the lab has been recently abandoned and left to decay.
The facilities are worth 80% of their rolled value, there is a 20%
chance per potion’s worth of material that the material is not fit to
purpose |
12 |
Pristine/in use: the lab is still in use or has been supernaturally
preserved. The facilities are worth 100% of their rolled value, and all
material is usable |
Section 17C: Area of
alchemic research
Labs may be used not only for the creation of known potions but for
the discovery of novel potions. Such labs are likely to have texts or
notes relevant to this research.
d6 |
Area of alchemic research |
1 |
Perception, as in potions of clairvoyance or esp |
2 |
Detection, as in potions of treasure finding |
3 |
Control, as in potions of control animal or control undead |
4 |
Transformation, as in potions of diminution or gaseous form |
5 |
Healing, as in potions of healing or those used for curing
diseases |
6 |
Poison, as in potions of poison or any other sorts of poisons |
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