An entry in an ongoing project to generate "special" rooms
Section 1: Pools, Magical
or Otherwise
Pools in dungeons function as important sources of water and
therefore get a lot of traffic. The original function of the pool,
however, may have been different, e.g. it might have been used for
bathing.
Section 1A: Pool Room
Contents
d12 |
Pool Room Contents |
2-3 |
Pool, no monster |
4-5 |
Pool, monster |
6-10 |
Pool, monster, & treasure |
11-12 |
Magical Pool, see Section 1B |
Adapted from ADnD DMG Appendix A Table VIII A p 172
Section 1B: Magic Pools
d6 |
Magic Pool Effect |
1 |
Magic Pool Type 1 |
2 |
Magic Pool Type 2 |
3 |
Magic Pool Type 3 |
4 |
Magic Pool Type 4 |
5 |
Magic Pool Type 5 |
6 |
Magic Pool Type 6 |
- Turns gold to platinum (1-11) or lead (12-20), 1d6x100 coins
- Will, on a one-time only per character basis, add (1-3) or subtract
(4-6) from one characteristic. Add or subtract 1-3 points. It will
behave identically for everyone (1-12), or be determined by individual
(13-20).
d6 |
Characteristic |
1 |
Strength |
2 |
Intelligence |
3 |
Wisdom |
4 |
Dexterity |
5 |
Constitution |
6 |
Charisma |
- Talking pool which will grant one wish (1-5) or 1d4 wishes (6) which
are judged to be consistent with its alignment. The pool’s alignment is
(1-13) lawful, (14-18) neutral, or (19-20) chaotic. The wish can be
withheld for up to (1-10) one day, (11-12) forever, or (13-20) must be
used immediately
- Functions as Teleportation Chamber
- Functions as Portal to Another Plane
- The pool permits those who gaze into it to either (1-4) witness
ongoing events elsewhere or (5-6) view past events as well as ongoing
events.
Section 1C: Source of Water
d8 |
Source of Water |
1-3 |
Natural Spring |
4-5 |
Piping |
6-7 |
Aqueduct |
8 |
Enchantment, water appears magically |